Stelman
Cosmogonies.
"Transcending canvases: reimagining static art into immersive VR realms through Generative AI."
Methodology
Implementation of Variational Autoencoders (VAE) to generate infinite outputs from image, sound, and haptic databases. The goal is to extend the starting landscape into an infinite explorable city.
Interaction Design
Designing menu systems and touch interfaces for horizontal and vertical teleportation among fragments. Focus on Oculus Quest 2 optimization to prevent motion sickness.

Strategy
Presentation.
Marketplace
Architecture.
Static analysis of marketplace components and community architecture, engineered for seamless VR environment integration.
Conceptualization
& Planning.
The foundational research phase: bridging Italian Fragmentism with Generative AI and spatial audio integration.
• Focus: Algorithm-driven art & music pairings.
• Tech Stack: Unreal Engine, Python, and VAE Models.
Touch System
Touch is the primary sense developed for generating a high sense of presence and embodiment.
Target Audience
From generative artists to individuals with impairments, providing a real city simulator.
User Feedback
Multisensorial emulations including visual cues, vibrations, and audio responses.