Case Study: VR & Generative AI

Stelman
Cosmogonies.

"Transcending canvases: reimagining static art into immersive VR realms through Generative AI."

Methodology

Implementation of Variational Autoencoders (VAE) to generate infinite outputs from image, sound, and haptic databases. The goal is to extend the starting landscape into an infinite explorable city.

Interaction Design

Designing menu systems and touch interfaces for horizontal and vertical teleportation among fragments. Focus on Oculus Quest 2 optimization to prevent motion sickness.

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Documentation

Strategy
Presentation.

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Visual Component Library

Marketplace
Architecture.

Static analysis of marketplace components and community architecture, engineered for seamless VR environment integration.

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Project Genesis

Conceptualization
& Planning.

The foundational research phase: bridging Italian Fragmentism with Generative AI and spatial audio integration.

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• Focus: Algorithm-driven art & music pairings.

• Tech Stack: Unreal Engine, Python, and VAE Models.

Touch System

Touch is the primary sense developed for generating a high sense of presence and embodiment.

Target Audience

From generative artists to individuals with impairments, providing a real city simulator.

User Feedback

Multisensorial emulations including visual cues, vibrations, and audio responses.